Some Lake

moardesert4

‘s another wallpaper. Needed a third well-made exterior scene. Because, and I am loving this, as of this afternoon I’m running three monitors concurrently.

Disappointingly, I couldn’t use adaptive subdivision in this scene as it appears to be incompatible with the particle simulation used for the vegetation. Which made this scene unnecessarily inefficient: Adaptive subdivision adds more polygons relative to their respective size in the render. Meaning things close to the camera get subdivided more than things that are far away. As most things in this scene are far away, using regular subdiv was just the very worst. Where the Desert Marker scene took less than fifteen minutes to render, this came close to seven hours.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s