‘s another wallpaper. Needed a third well-made exterior scene. Because, and I am loving this, as of this afternoon I’m running three monitors concurrently.
Disappointingly, I couldn’t use adaptive subdivision in this scene as it appears to be incompatible with the particle simulation used for the vegetation. Which made this scene unnecessarily inefficient: Adaptive subdivision adds more polygons relative to their respective size in the render. Meaning things close to the camera get subdivided more than things that are far away. As most things in this scene are far away, using regular subdiv was just the very worst. Where the Desert Marker scene took less than fifteen minutes to render, this came close to seven hours.