Some Lake

‘s another wallpaper. Needed a third well-made exterior scene. Because, and I am loving this, as of this afternoon I’m running three monitors concurrently. Disappointingly, I couldn’t use adaptive subdivision in this scene as it appears to be incompatible with the particle simulation used for the vegetation. Which made this scene unnecessarily inefficient: Adaptive subdivision … More Some Lake

Desert Marker

This marks the fourth scene I’ve done using that Marker model. Though in one of those is was, at best, a background object you had to actually look for if you want to find it. The ground uses a mixture of procedural textures and two image textures, as well as adaptive subdivision (which I had … More Desert Marker

Living Room

I can’t believe I forgot to post this one. Count it as some of my best work, I truly do. Uses a number of older models such as the M4, the M1911, the snowglobe on the shelf and the hookah, as well as older renders on the TV and in both picture frames, and my … More Living Room

Animation Test Scene

No, there isn’t an animation to go with this. It’s a scene I made to try and practise animating. With pretty much no success at all, and the render time alone makes it almost entirely infeasible to actually render this as an animation. But the scene itself didn’t look half bad (except for the doors, … More Animation Test Scene

Logistics Depot

This more or less resembles a former workplace of mine. Not exactly fond memories, those. And yes, I know the ground texture repeats something fierce. I tried re-rendering it with a more sensible texture, even devised a node setup which would all but eliminate texture repetition without the need for giant textures that cover the … More Logistics Depot

Tunnel B-5

Fun Fact: This is the only scene here rendered in LuxRender, since I stopped using Lux after deeming it simply too inefficient. A curved concrete tunnel. Er. Duh. Was aiming for a sort of Fallout 3-ish atmosphere, maybe Metro 2033, with a side order of Outlast.

M1911 Display Case

Where the M4 is closer to a Model, this is closer to a Scene. I’d originally made the M1911 (based on pictures, if you were wondering) for another scene, but in the end it was barely even recognisable in that on account of being pointed straight at the camera. As the model turned out pretty … More M1911 Display Case