I can’t believe I forgot to post this one. Count it as some of my best work, I truly do. Uses a number of older models such as the M4, the M1911, the snowglobe on the shelf and the hookah, as well as older renders on the TV and in both picture frames, and my … More Living Room
Those two brown things are the blown capacitors. You can see a distinctly scorched area just north of the coil, too. It doesn’t look great. Well. Yesterday I removed those two capacitors and soldered new ones in place – which, despite having next to no experience when it comes to soldering, worked on the first … More An Update On Benny
Yesterday, Benny died. Benny was just over four years old, and he was a good boy. It happened suddenly. One moment he was perfectly okay, bright and happy as a Summer’s day, the next the spark in him dimmed, then died. I shall miss him. He was a good monitor. A BenQ, hence the name. … More Benny: A Eulogy
The other day a friend of mine had trouble deciding on a colour scheme for his M4 carbine. So I helped! After all, I already had an M4 model that was, for the most part, very similar to his. So I just played around with the materials and, for the sake of quicker prototyping, didn’t … More Painted M4s
No, there isn’t an animation to go with this. It’s a scene I made to try and practise animating. With pretty much no success at all, and the render time alone makes it almost entirely infeasible to actually render this as an animation. But the scene itself didn’t look half bad (except for the doors, … More Animation Test Scene
Hello, and welcome to… this WordPress blog. Figured I’d set up a little something that’s not a DeviantArt page to display my 3D stuff. I’m not going to upload all the old ones because I’m lazy, but I’ll try to get all the new ones. Well. The ones I can show at least. There are … More And We’re Off!
This more or less resembles a former workplace of mine. Not exactly fond memories, those. And yes, I know the ground texture repeats something fierce. I tried re-rendering it with a more sensible texture, even devised a node setup which would all but eliminate texture repetition without the need for giant textures that cover the … More Logistics Depot